For that, it’s a resounding “Yeah, sure…” Nebulous is a neat distraction but it never really gets to the point of an addiction. Though, amid all of the talk about the game mechanics, difficulty, sound and graphics, what needs to be said is whether or not the game is actually fun. That’s pretty much all that needs to be said about both of those subjects. The graphics aren’t all that fantastic but the simple designs are more than enough for this game. The sound effects are also fitting, especially the painful grunts and groan of Dash Johnson as he bounces around each level. The music is a mixture of a fittingly sci-fi beat with the same repetitiveness of the Jeopardy theme so it serves as pretty good thinking music. Regardless, if you don’t mind a bit of deprecation on your part, his quips are enjoyable. Though, it is hard to feel bad for him and his plight, considering he seems to deserve whatever bit of bad luck that came his way. It would almost be too much if it weren’t for the fact that his fate is entirely in the player’s hands, giving them plenty of opportunities to kill him. With a slight resemblance to Sterling Archer in attitude alone, the Astronaut will berate your intelligence with every failure and pump up his own ego with every bit of hot air that leaves his mouth. To put it bluntly, Dash Johnson, is a pompous ass who is so full of himself that it wouldn’t be surprising if he were a living and breathing Matryoshka doll. Thankfully though, they weren’t joking around when it came to the humor of the game. They really weren’t joking around when they set up the grading system.Īlright, figure this out. At points, it almost seemed like the only way to get all three stars would be to do the course normally and then quickly mimic the placements on the subsequent attempt to achieve the time and attempt limit. It doesn’t help that the limits are pretty strict too, sometimes giving as little as half a minute and only one try to complete a course. A lot of this game requires both pre-planning and repetition to beat a stage and more often than not, you’ll go way past the limit on time and attempts very easily. While a pretty standard grading system, the problem lies in the fact that the first two grading points I mentioned are nearly impossible to get on the first try. For every objective you either meet or go under, the game offers a star for that course upwards to a complete three. Stages are graded on a 3-star grading system, spilt into three categories based on the number of attempts, the time it took and if all the collectable stars scattered throughout the stage were claimed. That doesn’t even take into account the grading system… Add to that several other mechanics like switches, altered gravity (meaning that you may fall up or even sideways), and conveyer belts that run Dash either right or left. So, not only is the player responsible for a single puzzle, but they have to keep track of several smaller puzzles that all combine to form Voltron… err I mean a giant puzzle with many layers. Often the stages are composed of several screens, each linked via multiple worm holes that can be flipped through with the WASD keys. There is good reason for that too, the stages can get pretty complex. ![]() It may take several readjustments before you land anywhere near the target zone. Even the slightest miscalculation can send him careening off course and right into a hazard or the edge of the map. Especially in the later stages, it may take several tries to finally land Dash on the exit point. They’re also well needed because the game is quite hard.Ī lot of the difficulty comes from the repetition. There is quite the assortment too, including objects like ramps, simple walls and even object that bounce Dash. To avoid his explode-y demise, each level grants several items to guide Dash to safety. These could be anything from electricity to even lasers, but touching any of these hazards makes Dash explode into a shiny green light. At the end of every puzzle, there is a blue wormhole that takes Dash from one level to the next, from there the player has to avoid touching the outer walls of the course and the hazards set throughout it. The simple part is getting the astronaut, Dash Johnson, from point A to point B, and the complex part is all the stuff they put to hinder that. Stop me if you heard this before, Nebulous is a simple concept with a complex design.
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